Reloop Short Film + Generalist Reel + Self Assessment

reloop henrik posterreloop guy poster

 

 

 

 

 

 

 

 

Reloop – Animated Short Film

Password is the film’s title

 

Generalist Demo Reel June 2013

 

Self Assessment

Just read that we have to do a self assessment in our blogs so here we go.

Hmmm well I’ve updated my blog really often since 1st year. So there’s nothing really to talk about since almost everything has been stated here throughout these 18 months. Guess I’ll try to summarize what I did and some details that I might have missed out.

Planning / Scheduling – I guess I could have been more hardworking. But one thing I felt that i have done throughout this project was consistency. I came to uni every day from 10am to 5pm. Minus the breaks and lunch and watching youtube; I usually got about 4-5 hours of work done before I went home. In terms of scheduling, I always put 4 days in a month for contingency plans. So I’ve always been ahead of the schedule I made.

Animation – One of the hardest things for me was to balance my final film and showreel; as stated in an april blog post this year. Looking back now though, it was really helpful for me to do other animations for my reel. This is because it did help to improve my animation techniques tremendously; which ultimately sped things up for my final film. Although I’m not satisfied with my level of animation yet, I’m very happy with the improvements I’ve made this year.

Modelling, Rigging, Texturing – Hmmm most of these technical aspects were taught to me by Darryl for the RSC project last year. There’s a blog post in June 2012 that stated my research and progress.

Lighting – I managed to use a lot of after effects to create really nice lighting for my film. I feel that this is the area where I vastly improved on. Spending more time on compositing has definitely elevated the lighting in my final film; and it’s undoubtedly the proudest thing I have for Reloop.

Research – There was a lot of research done for the story. I watched loads of movies regarding the financial crisis, read loads of articles on the global economy; and also had conversations with my friends from the financial industry. It helped a lot that I was always interested in this subject. So the bulk of research was done way back in February 2012 when I did the character / creature design assignment.

I also went deeper into researching Maya techniques this time around. One example was the heat map system for skinning characters; probably posted bout it sometime in January. Another example was to create a camera system that dealt with high number of shots. I actually used a way and technique that no one in the industry uses, which was to have 1 camera in 1 scene for multiple shot angles. It is the wrong way and definitely not recommended; but I really believe it was the right decision due to the time constraints.

Feedback – One of the things I really tried to push myself for this year was to get as much feedback as possible from everyone. Thankfully, Alex, my mentor from MPC is the most amazing person ever. I met up with him every 2 weeks to get feedback bout my animations. Guess it helped that I stayed 5 minutes away from his office. I also met my course tutor Steve almost every Tuesday as I knew he was always free that day. The thing about animation for me is the more you work on a shot, the more the mistakes and flaws get hidden. So I’m very fortunate to have these 2 people constantly giving feedback.

To wrap this self assessment up, I feel that I have done my best. Obviously there are things that I can improve upon the next time around because I’ve learnt so much during this project. But I really feel I’ve pushed myself in all areas including research and creativity for Reloop; more so than anything I’ve done before.

 

Reloop teaser trailer 1 + wallpapers

Full size wallpaper link http://i.imgur.com/Byy2Lsx.jpg & http://i.imgur.com/JXgbrJ8.jpgWallpaper Reloop 2 mako

 

Wallpaper Reloop 3 makoReloop
Short Animated Film . Summer 2013 . CSM Kings Cross
Directed and produced by Wai Kin LAM
Original Score – Audun VASSDAL
Starring – James McANESPY & Wai Kin LAM
Sound Design – Peter McKERROW & Wai Kin LAM
Screenplay – Wai Kin LAM & Bobby AUTHOR
Animation, Modelling, Rigging, Texturing, Lighting, Compositing – Wai Kin LAM
Production Contributors – Tanvir SIDDIQUIL, Petar CALE, Russell LIU
Special Thanks – Alex HISLOP, Steve ROBERTS

Music in Teaser – Moonrise by Purple Planet

 

So its finally finished. Just waiting on the composer to finish up the music; then I’ll do some sound editing. Guess its time to do some other animation for my showreel.

Explosions VFX + stuff and thaaangs

Reloop poster 1

Always hated the previous title ‘ Cruel Loop’, but I haven’t had time to think of something else. So I wanted to change it to loop, but it sounded too similar to the popular film Looper, and it sounded like lube. So oh well added a re and tadaa its reloop. I had other names in my mind but I wanted to keep the oo so I could make an infinite sign. Above is the thing I enjoy doing most when I’m bored (and also on Sundays since uni is closed, laptop can’t handle the big files), a poster.

 

 

s3R explosion_0092 s3R meethenrik_0170Have a few scenes with explosions. I had this really cool idea of using particles and fluids to create a slow motion explosion for the shots above. BUT due to time constraints I had to scrap the idea. So I decided to do a zoomed out shot of the building where you can see the explosion lighting through the windows. I already did a very similar shot in my previous film, so I’m disappointed that I resorted to this again this time around. Oh well, nevertheless I had fun with the anamorphic lens flares.

 

 

Anamorphic flare effects – Part 1

So I was inspired by MGS5’s trailer which featured loads of anamorphic lens flares. It seemed like a nice effect to have aesthetically; but I have found a way to use it as part of the story.

The flares are usually horizontal or vertical; rarely 45 degrees. I’m using them to portray the state of mind of the main character as well as timeline differences.

In terms of technique, I’ll be using After Effects to create them. This is something I thought of by myself since the methods I’ve found in forums is quite time consuming. There will be 2 stages.

Stage 1) Duplicate layer, adjust levels, brightness and contrast (almost maximum), directional blur at value 400. Make the layer blend in ‘Add’ mode then scale and position it accordingly.

The screenshots below are at stage 1.

s1R guardhold_0046

s1R mansion_0112s1R arrive_0064s1start_0199

YouTube Preview Image

Stage 2) Haven’t really started this phase yet; only planning to do it after I render everything. This would be the more conventional method of tracking the main light source and using a good lens plugin (or in my case, custom made photoshopped ones). But since I did stage 1, I’m only using this tracking technique for roughly 20% of the entire film.